Archive for October, 2008

Maya Python Nodes – Compound Attributes

Friday, October 17th, 2008

If you are anything like me, you can’t always find what you need in the Maya Python API documentation. Sometimes the information in the docs does not match what actually exists in the header files. Sometimes you cannot find sufficient examples of what you want to accomplish in Autodesk’s sample scripts. When you really hit the bottom and have to scour the dregs of the internet, you will typically find a dearth of information.

Because developing Maya Nodes using the Python API has consistently been an excruciating process for me, I want to save you the headache and post things here as I come across them. Most things turn out to be fairly simple, yet require a lot of hair-ripping to sort out. One issue I came across today was setting values for compound attributes. (more…)

!Rebolt!

Monday, October 13th, 2008

Alright well we have finally settled on a title for our iPhone game, which will now be known as !Rebolt! Matt put out a new piece of footage showcasing some weapon effects. We should be mostly wrapping the game up this week and plan to release it soon after the Unite conference.

Robots!

Monday, October 6th, 2008

I have recently entered into the wonderful world of iPhone development. Although it is fun to use some interesting visual tricks on such a limited platform, I have been surprised by its 3D capabilities. My brother, Matt, and I started developing a new iPhone game last weekend for TIGJam 2008. For lack of a better title, I am calling it Robots! right now. Here is some video capture of what we managed during TIGJAM.