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	<title>Comments on: iPhone Boxing</title>
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		<title>By: Throwing in the Towel: Stopping Development on Touch KO &#171; Technical Art for Games</title>
		<link>http://adammechtley.com/2009/02/iphone-boxing/comment-page-1/#comment-609</link>
		<dc:creator>Throwing in the Towel: Stopping Development on Touch KO &#171; Technical Art for Games</dc:creator>
		<pubDate>Thu, 10 Mar 2011 01:23:46 +0000</pubDate>
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		<description>[...] for a few days to game jam with some friends. I wanted to try out iOS stuff, and so produced a basic boxing mechanic that made use of different touch gestures and accelerometer input. Around January of 2009, I [...]</description>
		<content:encoded><![CDATA[<p>[...] for a few days to game jam with some friends. I wanted to try out iOS stuff, and so produced a basic boxing mechanic that made use of different touch gestures and accelerometer input. Around January of 2009, I [...]</p>
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		<title>By: Touch KO Out Now!</title>
		<link>http://adammechtley.com/2009/02/iphone-boxing/comment-page-1/#comment-169</link>
		<dc:creator>Touch KO Out Now!</dc:creator>
		<pubDate>Sun, 02 Aug 2009 22:24:35 +0000</pubDate>
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		<description>[...] for iPhone. After the conference, we stuck around and did a game jam with some friends. I made up a basic character and control scheme for an iPhone boxing game, which would later become Touch KO. Matt and I have been working on this as a side project of our [...]</description>
		<content:encoded><![CDATA[<p>[...] for iPhone. After the conference, we stuck around and did a game jam with some friends. I made up a basic character and control scheme for an iPhone boxing game, which would later become Touch KO. Matt and I have been working on this as a side project of our [...]</p>
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