Archive for March, 2009

Reading Individual Elements in an MMatrix in Maya Python

Tuesday, March 31st, 2009

How do you read individual elements in an MMatrix object in Maya Python? This is a problem that Ryan and I ran into about a year or so ago. Ryan brought this to the attention of an Autodesk developer at the time, who must have been misinformed and told us that it should work like C++. However, the following does not work:

# Create an MMatrix and print its first index
import maya.OpenMaya as OM
mat = OM.MMatrix()
print mat.matrix[0][0]

I was at Autodesk’s Maya API training last week during the GDC, and one of the trainers had run into this problem again. Unfortunately, she had also been misinformed by one of the developers as to how this should work. (more…)

Chillingo Publishing Touch KO

Monday, March 30th, 2009

I have been out of commission for awhile, working on some new Blurst projects and gearing up for GDC. Now that I am back and a little more in the clear, I can get back to posting.

Touch KO Press Release

For any of you who may not have been keeping an eye on some of the mobile sites, a press release went out last Wednesday that Chillingo will be publishing Touch KO. As part of the press release, I also put this new trailer out. Check it out!

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Touch KO Progress

Saturday, March 7th, 2009

While we have been finishing up Blush at Flashbang, I have still been working on boxing when I have been able. Now that Blush is done, I wanted to post up another update, so I just wrapped up a new video today showing some more progress. I have been working on adding a front-end menu with a career mode that includes stat tracking, character customization, and more. Also, my brother, Matt, has jumped on to develop the opponent AI.

As a final (important) note, the game now has a name: Touch KO! Everyone out there thought Flashbang people came up with game names using a dartboard. In actuality Brandon Boyer, who covered the game last time I put up a video, called the game Touch KO, so that is what I am calling it now too. Thanks for the unwitting suggestion!

Blush is Out!

Tuesday, March 3rd, 2009

I have been pretty quiet for awhile, as things have become busier leading up to GDC. In addition to working on some things for that, and a lot of Touch KO work going on (I should have a new video or some screens soon), we have been wrapping up our first game of 2009 at Flashbang. It is called Blush and is also the first game that we completed in a true 8-week cycle (meaning 8 weeks of calendar time rather than just production time).

At any rate, you can play Blush free on Blurst, so give it a whirl. Please note that we have had some compatibility with DirectX 10, so you could have issues if you are running Windows Vista with an nVidia 8x series card. We finally managed to put together a machine here at the office that can reproduce the problem, so there should be a fix soon. If you see a blank screen when the game starts up though, try pressing Q to drop into medium quality and it should work. If you have any problems, please let me know here or post a comment on the Blurst blog.