More TKO Work

This last week the game has really made some pretty dramatic changes! In addition to getting more of Michael’s graphic design work in place, we have lighting working on the characters now! This is actually a really taxing process for a platform like the iPhone (not the rendering so much as skinning something with normals). That’s why you see so many games with unlighted characters. However, thanks to the genius of Renaldas Zioma and the rest of the iPhone team over at Unity Technologies, we’ve gotten some massive engine performance increases. One of these is assembly-level skinning using the ARM’s VFP coprocessor. Anyway, I’ll stop ranting and just let you take a look at the screenshots!

Touch KO Menu

Touch KO Menu

Touch KO Menu

Touch KO Boxing Gym

Touch KO Boxing Gym

Touch KO Ultimate Indierena

Touch KO Ultimate Indierena

It may be bold to say it, but I think in the near future if you are making iPhone games and you aren’t using Unity, then chances are you’re doing it wrong ;)

Tags: , ,

3 Responses to “More TKO Work”

  1. Laureebe says:

    Wow! That is comprised of awesomeness! :D

  2. Kevin Gadd says:

    The new screenshots are looking outstanding. The lighting adds a lot to it, and the new menu designs are great.

  3. [...] Adam and Matt Mechtley are finishing up their sweet iPhone boxing game. [...]

Leave a Reply