Well we have finally wrapped up development on Touch KO! The last few weeks have been hectic as we had some last-minute requirements sort of indirectly imposed on us by Apple, but everything is wrapped up and sent off to Chillingo.
One of my next projects is a book on the Maya Python API for Morgan Kaufmann (publisher of David Gould’s Complete Maya Programming texts). Ryan Trowbridge and I will be working on this together over the next year, so it is sure to be fun and exciting. We have a pretty comprehensive plan for what the book will cover, but please do feel free to contact either of us if there are specific things you would like to see!
In other news, Crane Wars, the newest Blurst game, was released a couple weeks ago. Among other things, I focused primarily on the characters in it. I did a post awhile ago that showed the facial rigs I created for them. Go play it now!
Tags: API, Crane Wars, iPhone, touch KO, Unity

Well i was just looking for book on this subject..i been following yours and rayan’s blog.
i must say most of my learning have been possible because of u guys..
My wish list would be to see some pyMel examples in book..
Best of luck!
The thing I’m having the most trouble with lately is getting wxPython to run non-blocking from within Maya by extending the App class and forcing the run loop to execute in Maya’s idle events. I think that a chapter or four on more elaborate stuff, like integrating wxPython UI’s into your pipeline for character pickers and so on, would be stellar.
Some stuff on AE templates for custom scripted nodes would be very helpful. I know that’s not Python per se, but does link in.
Oh, and a bit on writing deformers. I don’t feel like they’re documented well enough at all.
If at some point you need a beta tester for the book please let me know.
Ah great, just what I was looking for. Can’t wait for it’s release.
It’d be great to cover some basics, to advanced (without the need for readers to have knowledge of maya’s C++ API).
Fantastic news! This is desperately needed. I’ll tell my students that it’s “on it’s way”.
please let me know as soon as it’s available!
Cheers,
Eduardo
[...] Ryan and I have been working on our Maya Python book, I have been converting more of my own tools into Python modules and scripted plug-ins. [...]