<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Maya Python &#8211; The Book</title>
	<atom:link href="http://adammechtley.com/2009/07/maya-python-the-book/feed/" rel="self" type="application/rss+xml" />
	<link>http://adammechtley.com/2009/07/maya-python-the-book/</link>
	<description>Tips, Tutorials, and Tools - by Adam Mechtley</description>
	<lastBuildDate>Wed, 14 Jul 2010 14:01:54 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Tools Reorganization &#171; Technical Art for Games</title>
		<link>http://adammechtley.com/2009/07/maya-python-the-book/comment-page-1/#comment-336</link>
		<dc:creator>Tools Reorganization &#171; Technical Art for Games</dc:creator>
		<pubDate>Thu, 29 Apr 2010 20:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.adammechtley.com/?p=435#comment-336</guid>
		<description>[...] Ryan and I have been working on our Maya Python book, I have been converting more of my own tools into Python modules and scripted plug-ins. [...]</description>
		<content:encoded><![CDATA[<p>[...] Ryan and I have been working on our Maya Python book, I have been converting more of my own tools into Python modules and scripted plug-ins. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: eduardo</title>
		<link>http://adammechtley.com/2009/07/maya-python-the-book/comment-page-1/#comment-270</link>
		<dc:creator>eduardo</dc:creator>
		<pubDate>Mon, 15 Feb 2010 14:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.adammechtley.com/?p=435#comment-270</guid>
		<description>please let me know as soon as it&#039;s available!
Cheers,
Eduardo</description>
		<content:encoded><![CDATA[<p>please let me know as soon as it&#8217;s available!<br />
Cheers,<br />
Eduardo</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carl Edwards</title>
		<link>http://adammechtley.com/2009/07/maya-python-the-book/comment-page-1/#comment-208</link>
		<dc:creator>Carl Edwards</dc:creator>
		<pubDate>Wed, 04 Nov 2009 19:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.adammechtley.com/?p=435#comment-208</guid>
		<description>Fantastic news! This is desperately needed. I&#039;ll tell my students that it&#039;s &quot;on it&#039;s way&quot;. ;-)</description>
		<content:encoded><![CDATA[<p>Fantastic news! This is desperately needed. I&#8217;ll tell my students that it&#8217;s &#8220;on it&#8217;s way&#8221;. <img src='http://adammechtley.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://adammechtley.com/2009/07/maya-python-the-book/comment-page-1/#comment-187</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 25 Aug 2009 11:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.adammechtley.com/?p=435#comment-187</guid>
		<description>Ah great, just what I was looking for. Can&#039;t wait for it&#039;s release.

It&#039;d be great to cover some basics, to advanced (without the need for readers to have knowledge of maya&#039;s C++ API).</description>
		<content:encoded><![CDATA[<p>Ah great, just what I was looking for. Can&#8217;t wait for it&#8217;s release.</p>
<p>It&#8217;d be great to cover some basics, to advanced (without the need for readers to have knowledge of maya&#8217;s C++ API).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charles</title>
		<link>http://adammechtley.com/2009/07/maya-python-the-book/comment-page-1/#comment-158</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Sat, 04 Jul 2009 12:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.adammechtley.com/?p=435#comment-158</guid>
		<description>The thing I&#039;m having the most trouble with lately is getting wxPython to run non-blocking from within Maya by extending the App class and forcing the run loop to execute in Maya&#039;s idle events.  I think that a chapter or four on more elaborate stuff, like integrating wxPython UI&#039;s into your pipeline for character pickers and so on, would be stellar.

Some stuff on AE templates for custom scripted nodes would be very helpful.  I know that&#039;s not Python per se, but does link in.

Oh, and a bit on writing deformers.  I don&#039;t feel like they&#039;re documented well enough at all.

If at some point you need a beta tester for the book please let me know. ;)</description>
		<content:encoded><![CDATA[<p>The thing I&#8217;m having the most trouble with lately is getting wxPython to run non-blocking from within Maya by extending the App class and forcing the run loop to execute in Maya&#8217;s idle events.  I think that a chapter or four on more elaborate stuff, like integrating wxPython UI&#8217;s into your pipeline for character pickers and so on, would be stellar.</p>
<p>Some stuff on AE templates for custom scripted nodes would be very helpful.  I know that&#8217;s not Python per se, but does link in.</p>
<p>Oh, and a bit on writing deformers.  I don&#8217;t feel like they&#8217;re documented well enough at all.</p>
<p>If at some point you need a beta tester for the book please let me know. <img src='http://adammechtley.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
