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	<title>Comments on: Problems with allNodeTypes Command</title>
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	<link>http://adammechtley.com/2009/12/problems-with-allnodetypes-command/</link>
	<description>Tips, Tutorials, and Tools - by Adam Mechtley</description>
	<lastBuildDate>Wed, 14 Jul 2010 14:01:54 +0000</lastBuildDate>
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		<title>By: AMTools 1.04 &#171; Technical Art for Games</title>
		<link>http://adammechtley.com/2009/12/problems-with-allnodetypes-command/comment-page-1/#comment-277</link>
		<dc:creator>AMTools 1.04 &#171; Technical Art for Games</dc:creator>
		<pubDate>Wed, 24 Feb 2010 15:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=545#comment-277</guid>
		<description>[...] will work fine with versions of Maya older than 2010 on Windows. Previously, I was using the allNodeTypes command to verify the existence of plug-ins containing nodes. While this command generally only needs to be [...]</description>
		<content:encoded><![CDATA[<p>[...] will work fine with versions of Maya older than 2010 on Windows. Previously, I was using the allNodeTypes command to verify the existence of plug-ins containing nodes. While this command generally only needs to be [...]</p>
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		<title>By: Adam</title>
		<link>http://adammechtley.com/2009/12/problems-with-allnodetypes-command/comment-page-1/#comment-275</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 23 Feb 2010 15:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=545#comment-275</guid>
		<description>It looks like some versions of Maya (e.g. pre-2010 on Windows) actually spit out an error with Debug.dll when trying to invoke this command in many cases! No idea if there is a workaround, but I am updating my own tools package to remove this call.</description>
		<content:encoded><![CDATA[<p>It looks like some versions of Maya (e.g. pre-2010 on Windows) actually spit out an error with Debug.dll when trying to invoke this command in many cases! No idea if there is a workaround, but I am updating my own tools package to remove this call.</p>
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