I had meant to post this up before GDC, but I was overloaded with deadlines leading up to the conference, unfortunately. For anyone who was at the conference, you may have seen that I was a guest presenter at the Autodesk booth twice to discuss the Maya <-> Unity workflow for iPhone development. These presentations were streamed live via their website, but I will post a link here later if they make them available somewhere. (EDIT: One of the presentations is now available online. Visit the Area website to catch my presentation.)
Moreover, Ryan and I recorded a Maya Python MasterClass for them, which you can view on the Area website. In it, Ryan covers an example of how to use threading and I cover an API example (the expose transform plug-in I recently released). Check it out and let us know what you think! Please note you will need to go through a free registration process on the Area website to view this video.