Archive for April, 2010

New Section for Unity Tutorials

Thursday, April 29th, 2010

Among other things, I’ve been developing some new tutorial videos for a friend (and former instructor) of mine who teaches in LA. He’s been spinning up a program focused on iPhone development using Unity, so I’ve started to put together some introductory Unity videos for him to share with his art students. As such, I’ve added a tutorials section for Unity, which currently features a video on basics. As you can see from visiting the section, I have a few more lined up in the short term, so it will be growing over time. Let me know if there’s anything specific you might like to see in the future.

Coming Soon: Complete Maya-Unity Workflow

Thursday, April 15th, 2010

Over the last few weeks I’ve been working on a set of scripts in my free time to help get additional relevant data from Maya into Unity. In particular, I’ve been interested in getting things for procedural animation (constraints, expressions, etc.) out of Maya and into Unity automatically, since I have traditionally had to re-code them manually. As such, I’ve developed a Python script that is invoked whenever Unity imports a Maya asset, which in turn adds attributes to the intermediate FBX file for Unity to operate on in an AssetPostprocessor script. Rather than babble, however, I decided to make a video to demonstrate how the tools work. (Click through to Vimeo to view in full HD.)


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