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	<title>Comments on: Root Motion Computer for Unity</title>
	<atom:link href="http://adammechtley.com/2010/05/root-motion-computer-for-unity/feed/" rel="self" type="application/rss+xml" />
	<link>http://adammechtley.com/2010/05/root-motion-computer-for-unity/</link>
	<description>Tips, Tutorials, and Tools - by Adam Mechtley</description>
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		<title>By: Ted</title>
		<link>http://adammechtley.com/2010/05/root-motion-computer-for-unity/comment-page-1/#comment-1006</link>
		<dc:creator>Ted</dc:creator>
		<pubDate>Sun, 18 Dec 2011 21:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=786#comment-1006</guid>
		<description>Adam, what&#039;s your email so I can message you privately? Can&#039;t find it on your site. Thanks.</description>
		<content:encoded><![CDATA[<p>Adam, what&#8217;s your email so I can message you privately? Can&#8217;t find it on your site. Thanks.</p>
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	<item>
		<title>By: Adam</title>
		<link>http://adammechtley.com/2010/05/root-motion-computer-for-unity/comment-page-1/#comment-1005</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sun, 18 Dec 2011 20:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=786#comment-1005</guid>
		<description>Hi Ted. The RMC works with any character, not just Mixamo characters. It basically requires that you set it up properly, and that the character was animated with root motion applied to it. I&#039;m not familiar with the Spartan King character, but it sounds like maybe he has in-place animations, rather than animations where he actually moves forward.</description>
		<content:encoded><![CDATA[<p>Hi Ted. The RMC works with any character, not just Mixamo characters. It basically requires that you set it up properly, and that the character was animated with root motion applied to it. I&#8217;m not familiar with the Spartan King character, but it sounds like maybe he has in-place animations, rather than animations where he actually moves forward.</p>
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	<item>
		<title>By: Ted</title>
		<link>http://adammechtley.com/2010/05/root-motion-computer-for-unity/comment-page-1/#comment-1004</link>
		<dc:creator>Ted</dc:creator>
		<pubDate>Sun, 18 Dec 2011 20:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=786#comment-1004</guid>
		<description>Hi Adam, fabulous contribution to Mixamo and community at large. I&#039;m still getting my hands wet with character animation to add to my indie game. Does the RMC only work for Mixamo characters and animations? I plan to use those, but I also tried to apply RMC to the free Spartan King character w/animations from the Unity Asset Store. I hace him animating fine, but RMC does not apply motion to his CharacterController. The vector displacement ends up being zero no matter which animation is running. Hoping you might have some helpful suggestions. Thanks.</description>
		<content:encoded><![CDATA[<p>Hi Adam, fabulous contribution to Mixamo and community at large. I&#8217;m still getting my hands wet with character animation to add to my indie game. Does the RMC only work for Mixamo characters and animations? I plan to use those, but I also tried to apply RMC to the free Spartan King character w/animations from the Unity Asset Store. I hace him animating fine, but RMC does not apply motion to his CharacterController. The vector displacement ends up being zero no matter which animation is running. Hoping you might have some helpful suggestions. Thanks.</p>
]]></content:encoded>
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	<item>
		<title>By: KOSAKA Jun</title>
		<link>http://adammechtley.com/2010/05/root-motion-computer-for-unity/comment-page-1/#comment-904</link>
		<dc:creator>KOSAKA Jun</dc:creator>
		<pubDate>Sat, 17 Sep 2011 16:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=786#comment-904</guid>
		<description>Thanks a lot !!</description>
		<content:encoded><![CDATA[<p>Thanks a lot !!</p>
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	<item>
		<title>By: Adam</title>
		<link>http://adammechtley.com/2010/05/root-motion-computer-for-unity/comment-page-1/#comment-897</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 12 Sep 2011 20:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=786#comment-897</guid>
		<description>Hi,

Depending where exactly the RMC object falls in your hierarchy and what you need it to do, you can do something like this before the call to rootNode.Translate()

dPosition.x *= rootNode.localScale.x;
dPosition.y *= rootNode.localScale.y;
dPosition.z *= rootNode.localScale.z;

You can optionally use lossyScale if it makes sense for what you need to happen.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Depending where exactly the RMC object falls in your hierarchy and what you need it to do, you can do something like this before the call to rootNode.Translate()</p>
<p>dPosition.x *= rootNode.localScale.x;<br />
dPosition.y *= rootNode.localScale.y;<br />
dPosition.z *= rootNode.localScale.z;</p>
<p>You can optionally use lossyScale if it makes sense for what you need to happen.</p>
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