Archive for November, 2010

Biped Editor released

Thursday, November 11th, 2010

For anyone at Unite, you already know about this. Unity announced their asset store at the keynote yesterday, which lets developers sell or share assets, editor extensions, and so on, right inside the Unity editor for users to download directly into their projects. As such, I wrapped up a first release of my Biped Editor and put it up with full source code. You can get it from the Unity asset store now, if you download Unity 3.1. I put together a quick tutorial video for anyone who downloads it to get an idea of what the feature set for this release looks like. Hope some of you out there find it useful!

Note: for best viewing, I recommend turning the resolution on the video up to 1080p and watching full-screen, since that’s my native resolution and it will be easier to read some of the buttons.