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	<title>Comments on: AM Tools 1.05 and Unity Maya Extensions!</title>
	<atom:link href="http://adammechtley.com/2011/03/am-tools-1-05-and-unity-maya-extensions/feed/" rel="self" type="application/rss+xml" />
	<link>http://adammechtley.com/2011/03/am-tools-1-05-and-unity-maya-extensions/</link>
	<description>Tips, Tutorials, and Tools - by Adam Mechtley</description>
	<lastBuildDate>Fri, 03 May 2013 03:22:14 +0000</lastBuildDate>
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		<title>By: adi</title>
		<link>http://adammechtley.com/2011/03/am-tools-1-05-and-unity-maya-extensions/comment-page-1/#comment-3449</link>
		<dc:creator>adi</dc:creator>
		<pubDate>Sat, 13 Apr 2013 11:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=958#comment-3449</guid>
		<description><![CDATA[hi,
 i am facing some prob  related to importing blendshape in unity.it would be great if you help to sort it out.
In my computer amTool is working fine in maya but when i open the file in unity after checking the blendshapeexport option i dont get any blendshape (script) in inspector though i have added the custom editor script in my project folder.two of the mesh seamless and index  map  is shown in the unity outliner but 
no script is attached ..please let me know if i am skiiping some step..]]></description>
		<content:encoded><![CDATA[<p>hi,<br />
 i am facing some prob  related to importing blendshape in unity.it would be great if you help to sort it out.<br />
In my computer amTool is working fine in maya but when i open the file in unity after checking the blendshapeexport option i dont get any blendshape (script) in inspector though i have added the custom editor script in my project folder.two of the mesh seamless and index  map  is shown in the unity outliner but<br />
no script is attached ..please let me know if i am skiiping some step..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zach</title>
		<link>http://adammechtley.com/2011/03/am-tools-1-05-and-unity-maya-extensions/comment-page-1/#comment-3208</link>
		<dc:creator>Zach</dc:creator>
		<pubDate>Thu, 21 Feb 2013 16:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=958#comment-3208</guid>
		<description><![CDATA[Hello,

  So I am working on a project in Unity for my job and I imported the maya extensions into my project and now on all the models that I import after the fact start moving away from the camera forever when i add weight to my animation layers.

Thank you for your time,

Zach]]></description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>  So I am working on a project in Unity for my job and I imported the maya extensions into my project and now on all the models that I import after the fact start moving away from the camera forever when i add weight to my animation layers.</p>
<p>Thank you for your time,</p>
<p>Zach</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://adammechtley.com/2011/03/am-tools-1-05-and-unity-maya-extensions/comment-page-1/#comment-1885</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 12 Nov 2012 19:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=958#comment-1885</guid>
		<description><![CDATA[Hi Gary. I&#039;m not familiar with uSequencer, but my guess is that it relies on Unity&#039;s animation system. If that&#039;s the case, then the problem is the same as attempting to create an animation clip any other way: you cannot access properties in an array by name for an animation. It&#039;s something I have a fix for for version 2.0, but unfortunately an update has been quite delayed, since this is a free product (it has received virtually no donations, so is very low priority).

In the meantime, you should try creating an expression in your source file to drive the blend shape weights with locators, and then importing this source model with its rig using my Export Rigs functionality to bring the expression across to C#. I would guess you could then animate these locators in Unity via uSequencer and it should work.]]></description>
		<content:encoded><![CDATA[<p>Hi Gary. I&#8217;m not familiar with uSequencer, but my guess is that it relies on Unity&#8217;s animation system. If that&#8217;s the case, then the problem is the same as attempting to create an animation clip any other way: you cannot access properties in an array by name for an animation. It&#8217;s something I have a fix for for version 2.0, but unfortunately an update has been quite delayed, since this is a free product (it has received virtually no donations, so is very low priority).</p>
<p>In the meantime, you should try creating an expression in your source file to drive the blend shape weights with locators, and then importing this source model with its rig using my Export Rigs functionality to bring the expression across to C#. I would guess you could then animate these locators in Unity via uSequencer and it should work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gary Blake</title>
		<link>http://adammechtley.com/2011/03/am-tools-1-05-and-unity-maya-extensions/comment-page-1/#comment-1884</link>
		<dc:creator>Gary Blake</dc:creator>
		<pubDate>Mon, 12 Nov 2012 18:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=958#comment-1884</guid>
		<description><![CDATA[Hi Adam
Great product (AM Tools) and the article on post proc rigging is wonderful.

I want to drive my blendshapes with uSequencer. I can access the blend script but not the weight
property.
Any ideas ??
GGB]]></description>
		<content:encoded><![CDATA[<p>Hi Adam<br />
Great product (AM Tools) and the article on post proc rigging is wonderful.</p>
<p>I want to drive my blendshapes with uSequencer. I can access the blend script but not the weight<br />
property.<br />
Any ideas ??<br />
GGB</p>
]]></content:encoded>
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	<item>
		<title>By: Yuuki</title>
		<link>http://adammechtley.com/2011/03/am-tools-1-05-and-unity-maya-extensions/comment-page-1/#comment-1620</link>
		<dc:creator>Yuuki</dc:creator>
		<pubDate>Mon, 22 Oct 2012 12:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=958#comment-1620</guid>
		<description><![CDATA[Hello. I want to use blendshape in unity.So,download this tool. But,I can&#039;t this tool Even I operated as a video...
amTools is available. But, Even I override mel command,I can see Blendshape(script) on Inspector.
Why? 
Is there a relationship other scripts?
For example, Where do I put some C#script?]]></description>
		<content:encoded><![CDATA[<p>Hello. I want to use blendshape in unity.So,download this tool. But,I can&#8217;t this tool Even I operated as a video&#8230;<br />
amTools is available. But, Even I override mel command,I can see Blendshape(script) on Inspector.<br />
Why?<br />
Is there a relationship other scripts?<br />
For example, Where do I put some C#script?</p>
]]></content:encoded>
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