Archive for August, 2011

Biped Editor Update

Monday, August 15th, 2011

I’ve been pretty silent lately, but I’ve also been busy! In addition to getting our place ready for our first baby (!), I’ve been wrapping up stuff on the Maya Python book. I’m happy to report the proofs have been well under way, and it will be going to print soon. Our official sale date is at the end of November. I hope some of you out there find it helpful!

With baby due any day, I am frantically trying to tie up a few loose ends, and so made time to put together an update for my Biped Editor on the Unity Asset Store. The main new feature I added is some simple mechanisms to help characters intelligently get up from ragdoll (a request I’ve gotten from quite a few customers). I haven’t had a huge number of test cases, so do please let me know if you have any issues so I can get it fixed! (Note also I will be increasing the tool’s price, so buy it now while it’s cheap and get the free upgrade as soon as it hits!)