Up to this point, I’ve always done motion retargetting in MotionBuilder. Just this week, I finally tried out Maya’s HumanIK tools. I really like a lot of the design work that has gone into them! Setting up a character and getting up and running was a snap. Graphical views, as well as type-in fields with autocompletion really made everything a pleasant experience. If you haven’t looked at Maya’s HumanIK tools before, it’s worth checking out two different views of the character definition controls:
Unfortunately, for a not insignificant portion of the population, the same GUI looks like this:
While much about this GUI looks really nice and is laid out well, those of you out there with colorblindness are seeing the same image twice, and are unfortunately missing some of the most important information these GUIs convey about the state of the character definition at a glance. It’s nice to have the detail text in the corner, but not really ideal.
It’s easy for us to get wrapped up in technical/architectural pedantry or in details of layout and workflow, so it’s important to also keep accessibility in mind when we design tools for others to use.