I have been working in video games since 2004, primarily as a technical artist and programmer, on games for the web, consoles, and mobile devices. I also helped write a book on Python programming for Autodesk Maya. You can find out more about some of my past work throughout the various sections of my site. I currently work as a software developer for Unity Technologies.
I have a BA in Game Art and Design from the Art Institute of Phoenix, as well as a BA in German, a BA in Political Science, and a certificate in Philosophy, Politics, and Law from Arizona State University. In addition to my present work, I am a PhD candidate in Curriculum and Instruction at the University of Wisconsin – Madison. My research is focused on using learning analytics methods to support the study of situated epistemic cognition in computer games. Please see my academic CV if you’re interested in more information.