About
Technical art can encompass a lot of different things for game developers. It can include shader programming, tools programming, character rigging, production pipeline development, and much, much more.
This site is intended to be not only a portfolio for myself but also a means of talking about technical art. If I work on anything that may be of general interest for other technical artists, I will post it here with complete transparency. I am not interested in just showing off what I am doing and waving my hands around, but sharing everything as much as possible from start to finish. I hope that this invites questions, comments, criticisms, and ultimately a better state of the art for everyone.









