Archive for the ‘Games’ Category

Biped Editor for Unity 3.0

Tuesday, July 13th, 2010

I’ve been really head-down for awhile with work, the latest of which has involved some pretty substantial refactoring of Touch KO for a big update this summer (finally!). Since I’ve been working in Unity 3.0, I thought I’d share a short clip of a tool I developed during the refactoring process. It’s a biped component along with an editor for interactively adjusting collision shapes and sizes as well as joint limits. The component also has functionality to perform an automatic mass distribution based on human values, as well as interfaces for entering and exiting ragdoll. If I manage to get caught up on things after the update I’ll probably share the code on here eventually, but as anyone who follows the site may have guessed it’s been really busy lately O_o.

Note: for best viewing, I recommend turning the resolution on the video up to 1080p and watching full-screen, since that’s my native resolution and it will be easier to read some of the buttons.

New Plug-in Coming Soon: AM_Ribbon

Wednesday, February 10th, 2010

Things have been unusually hectic so far this year, and with GDC on the horizon it’s not looking to be much clearer for awhile. However, that doesn’t mean I haven’t found a way to make all of my different obligations overlap in some ways! I’ve been working a little bit as a consultant over the last few months to help out Infinite Ammo with an upcoming title: Marian.

During the course of my work on the project, I developed a new Python plug-in for Maya to help out with hair modeling. I will hopefully have a chance to deploy a new version of my free Python package soon that will include it, but in the meantime I thought I might share this video that Alec posted up on the IA website where I show what the plug-in does. Hopefully some other folks out there will find it useful too!

Setting up your PYTHONPATH environment variable globally on OSX

Friday, October 2nd, 2009

Here’s another time-saver for OSX users. Don’t use environment.plist for global environment variables!
(more…)

Touch KO is out!

Sunday, July 26th, 2009

I’m out of town right now, so have to be pretty brief, but I wanted to say that Touch KO is finally out now! You can pick it up in the App Store for a special launch sale price of $2.99! Perfect for blowing off some steam if you’re waiting around somewhere.

Touch KO screenshot

Maya Python – The Book

Thursday, July 2nd, 2009

Well we have finally wrapped up development on Touch KO! The last few weeks have been hectic as we had some last-minute requirements sort of indirectly imposed on us by Apple, but everything is wrapped up and sent off to Chillingo.

One of my next projects is a book on the Maya Python API for Morgan Kaufmann (publisher of David Gould’s Complete Maya Programming texts). Ryan Trowbridge and I will be working on this together over the next year, so it is sure to be fun and exciting. We have a pretty comprehensive plan for what the book will cover, but please do feel free to contact either of us if there are specific things you would like to see!

In other news, Crane Wars, the newest Blurst game, was released a couple weeks ago. Among other things, I focused primarily on the characters in it. I did a post awhile ago that showed the facial rigs I created for them. Go play it now!

Crane Wars logo