Archive for the ‘Games’ Category

Touch KO Progress

Saturday, March 7th, 2009

While we have been finishing up Blush at Flashbang, I have still been working on boxing when I have been able. Now that Blush is done, I wanted to post up another update, so I just wrapped up a new video today showing some more progress. I have been working on adding a front-end menu with a career mode that includes stat tracking, character customization, and more. Also, my brother, Matt, has jumped on to develop the opponent AI.

As a final (important) note, the game now has a name: Touch KO! Everyone out there thought Flashbang people came up with game names using a dartboard. In actuality Brandon Boyer, who covered the game last time I put up a video, called the game Touch KO, so that is what I am calling it now too. Thanks for the unwitting suggestion!

Blush is Out!

Tuesday, March 3rd, 2009

I have been pretty quiet for awhile, as things have become busier leading up to GDC. In addition to working on some things for that, and a lot of Touch KO work going on (I should have a new video or some screens soon), we have been wrapping up our first game of 2009 at Flashbang. It is called Blush and is also the first game that we completed in a true 8-week cycle (meaning 8 weeks of calendar time rather than just production time).

At any rate, you can play Blush free on Blurst, so give it a whirl. Please note that we have had some compatibility with DirectX 10, so you could have issues if you are running Windows Vista with an nVidia 8x series card. We finally managed to put together a machine here at the office that can reproduce the problem, so there should be a fix soon. If you see a blank screen when the game starts up though, try pressing Q to drop into medium quality and it should work. If you have any problems, please let me know here or post a comment on the Blurst blog.

More Boxing Work

Friday, February 6th, 2009

I had a chance to work a bit on the environment for boxing today and thought I would share some screen captures of the progress. In other news we are going to LA this weekend for the Flower launch party! I think Flower looks great and I can’t wait!


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iPhone Boxing

Monday, February 2nd, 2009

At the Unite Conference last year I started working on a hobby project: a boxing game for the iPhone. I have basically just had weekends to work on it (minus the time spent on working on video tutorials and free plugins) so it has taken a little while. At any rate, I have enough done now to post up a short preview video. I am hoping to have enough done with the game to do a release of some kind within the next couple months, so keep your eyes peeled!

The New Tools Are Here!

Sunday, January 11th, 2009

Because making good videos takes a bit of time, I have fallen a bit behind on the next rigging ones I have lined up. However, because all of the technology I explain in the videos already exists, I decided to go ahead and put it up for download! What this means is although you cannot yet see the videos where I explain how and why I made these tools the way I did, you are free to go ahead and download them and try them out.

There are a variety of different ones up there, but in particular I would like to point you to the shoulder constraint node I made in Python. This is my first Python plugin so I would really appreciate any feedback you have while using it. Please note the MEL Scripts and the example file that I have included in the ZIP as well, as these should greatly assist in using the new plugin.

In other news, !Rebolt! finally made it through Apple’s mysterious approval process. Go ahead and buy it!