I just released a minor update to AM Tools that I thought was worth mentioning here. The only change is some refactoring in plug-in verification to ensure everything will work fine with versions of Maya older than 2010 on Windows. Previously, I was using the allNodeTypes command to verify the existence of plug-ins containing nodes. While this command generally only needs to be called twice to make it work in old versions of Maya on OSX (and I believe Linux too), Windows users could get a Debug.dll error that would just prevent the script from working. Special thanks to Sean Binder and Chad Dombrova for helping me troubleshoot this!
Archive for the ‘General Interest’ Category
AM Tools 1.04
Wednesday, February 24th, 2010New Plug-in Coming Soon: AM_Ribbon
Wednesday, February 10th, 2010Things have been unusually hectic so far this year, and with GDC on the horizon it’s not looking to be much clearer for awhile. However, that doesn’t mean I haven’t found a way to make all of my different obligations overlap in some ways! I’ve been working a little bit as a consultant over the last few months to help out Infinite Ammo with an upcoming title: Marian.
During the course of my work on the project, I developed a new Python plug-in for Maya to help out with hair modeling. I will hopefully have a chance to deploy a new version of my free Python package soon that will include it, but in the meantime I thought I might share this video that Alec posted up on the IA website where I show what the plug-in does. Hopefully some other folks out there will find it useful too!
Minor Site Update
Thursday, December 17th, 2009I just migrated the whole site from http://6ixsetstudios.com to http://adammechtley.com! Sorry if you were trying to access anything during the short transition period. All incoming links should still work fine, but please let me know if you find anything broken anywhere in the site.
Tools Reorganization
Wednesday, October 7th, 2009As Ryan and I have been working on our Maya Python book, I have been converting more of my own tools into Python modules and scripted plug-ins. Consequently, I have decided to stop supporting my old MEL tools and have begun rolling everything into a single Python package: AM Tools.
Additionally, I have put up a couple of custom plug-in commands to accompany nodes that I previously released on the site. Because these make pretty good use of a variety of Maya API classes, they should serve as a pretty good reference for anyone out there wanting to roll their own commands!
Setting up your PYTHONPATH environment variable globally on OSX
Friday, October 2nd, 2009Here’s another time-saver for OSX users. Don’t use environment.plist for global environment variables!
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