Archive for the ‘General Interest’ Category

GDC Python MasterClass and Unity <-> Maya Workflow for iPhone

Monday, March 15th, 2010

I had meant to post this up before GDC, but I was overloaded with deadlines leading up to the conference, unfortunately. For anyone who was at the conference, you may have seen that I was a guest presenter at the Autodesk booth twice to discuss the Maya <-> Unity workflow for iPhone development. These presentations were streamed live via their website, but I will post a link here later if they make them available somewhere. (EDIT: One of the presentations is now available online. Visit the Area website to catch my presentation.)

Moreover, Ryan and I recorded a Maya Python MasterClass for them, which you can view on the Area website. In it, Ryan covers an example of how to use threading and I cover an API example (the expose transform plug-in I recently released). Check it out and let us know what you think! Please note you will need to go through a free registration process on the Area website to view this video.

AM Tools 1.04

Wednesday, February 24th, 2010

I just released a minor update to AM Tools that I thought was worth mentioning here. The only change is some refactoring in plug-in verification to ensure everything will work fine with versions of Maya older than 2010 on Windows. Previously, I was using the allNodeTypes command to verify the existence of plug-ins containing nodes. While this command generally only needs to be called twice to make it work in old versions of Maya on OSX (and I believe Linux too), Windows users could get a Debug.dll error that would just prevent the script from working. Special thanks to Sean Binder and Chad Dombrova for helping me troubleshoot this!

New Plug-in Coming Soon: AM_Ribbon

Wednesday, February 10th, 2010

Things have been unusually hectic so far this year, and with GDC on the horizon it’s not looking to be much clearer for awhile. However, that doesn’t mean I haven’t found a way to make all of my different obligations overlap in some ways! I’ve been working a little bit as a consultant over the last few months to help out Infinite Ammo with an upcoming title: Marian.

During the course of my work on the project, I developed a new Python plug-in for Maya to help out with hair modeling. I will hopefully have a chance to deploy a new version of my free Python package soon that will include it, but in the meantime I thought I might share this video that Alec posted up on the IA website where I show what the plug-in does. Hopefully some other folks out there will find it useful too!

Minor Site Update

Thursday, December 17th, 2009

I just migrated the whole site from http://6ixsetstudios.com to http://adammechtley.com! Sorry if you were trying to access anything during the short transition period. All incoming links should still work fine, but please let me know if you find anything broken anywhere in the site.

Tools Reorganization

Wednesday, October 7th, 2009

As Ryan and I have been working on our Maya Python book, I have been converting more of my own tools into Python modules and scripted plug-ins. Consequently, I have decided to stop supporting my old MEL tools and have begun rolling everything into a single Python package: AM Tools.

Additionally, I have put up a couple of custom plug-in commands to accompany nodes that I previously released on the site. Because these make pretty good use of a variety of Maya API classes, they should serve as a pretty good reference for anyone out there wanting to roll their own commands!