Archive for the ‘General Interest’ Category

Setting up your PYTHONPATH environment variable globally on OSX

Friday, October 2nd, 2009

Here’s another time-saver for OSX users. Don’t use environment.plist for global environment variables!
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Maya Python – The Book

Thursday, July 2nd, 2009

Well we have finally wrapped up development on Touch KO! The last few weeks have been hectic as we had some last-minute requirements sort of indirectly imposed on us by Apple, but everything is wrapped up and sent off to Chillingo.

One of my next projects is a book on the Maya Python API for Morgan Kaufmann (publisher of David Gould’s Complete Maya Programming texts). Ryan Trowbridge and I will be working on this together over the next year, so it is sure to be fun and exciting. We have a pretty comprehensive plan for what the book will cover, but please do feel free to contact either of us if there are specific things you would like to see!

In other news, Crane Wars, the newest Blurst game, was released a couple weeks ago. Among other things, I focused primarily on the characters in it. I did a post awhile ago that showed the facial rigs I created for them. Go play it now!

Crane Wars logo

Chillingo Publishing Touch KO

Monday, March 30th, 2009

I have been out of commission for awhile, working on some new Blurst projects and gearing up for GDC. Now that I am back and a little more in the clear, I can get back to posting.

Touch KO Press Release

For any of you who may not have been keeping an eye on some of the mobile sites, a press release went out last Wednesday that Chillingo will be publishing Touch KO. As part of the press release, I also put this new trailer out. Check it out!

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More Boxing Work

Friday, February 6th, 2009

I had a chance to work a bit on the environment for boxing today and thought I would share some screen captures of the progress. In other news we are going to LA this weekend for the Flower launch party! I think Flower looks great and I can’t wait!


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Shoulder Setup and Hip Setup Updates

Friday, January 23rd, 2009

I just updated my shoulder and hip setup scripts, which you can download from my Maya tools section. The only change was to force a different interpolation type for the orientation constraints on the intermediate twist joints, as some users experienced problems in certain situations when using the “shortest” interpolation type. Please let me know if you have any issues with the new arrangement!