I had a chance to work a bit on the environment for boxing today and thought I would share some screen captures of the progress. In other news we are going to LA this weekend for the Flower launch party! I think Flower looks great and I can’t wait!
I just updated my shoulder and hip setup scripts, which you can download from my Maya tools section. The only change was to force a different interpolation type for the orientation constraints on the intermediate twist joints, as some users experienced problems in certain situations when using the “shortest” interpolation type. Please let me know if you have any issues with the new arrangement!