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	<title>Comments for Technical Art for Games</title>
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	<link>http://adammechtley.com</link>
	<description>Tips, Tutorials, and Tools - by Adam Mechtley</description>
	<lastBuildDate>Thu, 12 Apr 2012 16:36:56 +0000</lastBuildDate>
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		<title>Comment on Biped Editor Update by Adam</title>
		<link>http://adammechtley.com/2011/08/biped-editor-update/comment-page-1/#comment-1237</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 12 Apr 2012 16:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=1149#comment-1237</guid>
		<description>Hi San San.

My tool will help quickly set up colliders on your characters and configure joints for ragdoll and so on. It is designed with performance in mind, and so is intended to generate a minimal set of inexpensive colliders.

Your specific problem can be achieved in two ways depending upon a range of requirements (e.g., how many characters you have, what your performance constraints are, etc.). You could use my tool as-is, and when you detect a collision on the upper torso collider do some quick math to determine which side it is on (this is what I would probably always do). Otherwise, you can manually configure separate colliders for different parts of the torso. While it may superficially seem easier to do it this way since you can just detect which collider was hit, you&#039;ll pay a price for having extra colliders, and it is unlikely they will perfectly correspond to your deforming character anyway.

As for your second question, the Unity Asset Store license is set up so that if you buy a tool at any time, you are automatically entitled to free updates indefinitely, just like the iOS App Store.

Good luck!</description>
		<content:encoded><![CDATA[<p>Hi San San.</p>
<p>My tool will help quickly set up colliders on your characters and configure joints for ragdoll and so on. It is designed with performance in mind, and so is intended to generate a minimal set of inexpensive colliders.</p>
<p>Your specific problem can be achieved in two ways depending upon a range of requirements (e.g., how many characters you have, what your performance constraints are, etc.). You could use my tool as-is, and when you detect a collision on the upper torso collider do some quick math to determine which side it is on (this is what I would probably always do). Otherwise, you can manually configure separate colliders for different parts of the torso. While it may superficially seem easier to do it this way since you can just detect which collider was hit, you&#8217;ll pay a price for having extra colliders, and it is unlikely they will perfectly correspond to your deforming character anyway.</p>
<p>As for your second question, the Unity Asset Store license is set up so that if you buy a tool at any time, you are automatically entitled to free updates indefinitely, just like the iOS App Store.</p>
<p>Good luck!</p>
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		<title>Comment on Biped Editor Update by San San</title>
		<link>http://adammechtley.com/2011/08/biped-editor-update/comment-page-1/#comment-1236</link>
		<dc:creator>San San</dc:creator>
		<pubDate>Thu, 12 Apr 2012 03:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=1149#comment-1236</guid>
		<description>Hello,

I am about to buy your biped editor, I want to clarify following, in my game spec, the character has to be able to detect collision in finer fashion, for example, if the body part is hit/collide, I need to be able to tell whether it is on the left ribs or right ribs, left chest or right chest or even in the middle so that will give different score.  Can your tool handle this feature, if yes please explain how?, and if not please give some ideas how to do that in Unity (I am new in Unity)

Regarding license, if there is any update or new feature of your biped editor, am I able to update it somehow ? if not then may be you can tell me when you will release your next version ?

Thanks</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I am about to buy your biped editor, I want to clarify following, in my game spec, the character has to be able to detect collision in finer fashion, for example, if the body part is hit/collide, I need to be able to tell whether it is on the left ribs or right ribs, left chest or right chest or even in the middle so that will give different score.  Can your tool handle this feature, if yes please explain how?, and if not please give some ideas how to do that in Unity (I am new in Unity)</p>
<p>Regarding license, if there is any update or new feature of your biped editor, am I able to update it somehow ? if not then may be you can tell me when you will release your next version ?</p>
<p>Thanks</p>
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	<item>
		<title>Comment on An Automated Pipeline for Generating Run-Time Rigs by Erudyta</title>
		<link>http://adammechtley.com/2011/04/an-automated-pipeline-for-generating-run-time-rigs/comment-page-1/#comment-1224</link>
		<dc:creator>Erudyta</dc:creator>
		<pubDate>Wed, 21 Mar 2012 11:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=986#comment-1224</guid>
		<description>Amazing blog</description>
		<content:encoded><![CDATA[<p>Amazing blog</p>
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	<item>
		<title>Comment on AM Tools 1.05 and Unity Maya Extensions! by Adam</title>
		<link>http://adammechtley.com/2011/03/am-tools-1-05-and-unity-maya-extensions/comment-page-1/#comment-1177</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 27 Feb 2012 17:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=958#comment-1177</guid>
		<description>Hi there,

Unity 3.5 no longer allows leading spaces in folder names (at least on Windows). I had hoped to have a fix out before release, but it has been delayed until probably after GDC. If you download with 3.4, you can rename the folders as needed.</description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>Unity 3.5 no longer allows leading spaces in folder names (at least on Windows). I had hoped to have a fix out before release, but it has been delayed until probably after GDC. If you download with 3.4, you can rename the folders as needed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AM Tools 1.05 and Unity Maya Extensions! by GGBLAKE</title>
		<link>http://adammechtley.com/2011/03/am-tools-1-05-and-unity-maya-extensions/comment-page-1/#comment-1176</link>
		<dc:creator>GGBLAKE</dc:creator>
		<pubDate>Mon, 27 Feb 2012 16:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=958#comment-1176</guid>
		<description>Error while importing package: Couldn&#039;t create asset Assets/Maya Extensions/ Documentation
Failed to create asset directory at Assets/Maya Extensions/ Documentation

can&#039;t downlaod from Asset Store</description>
		<content:encoded><![CDATA[<p>Error while importing package: Couldn&#8217;t create asset Assets/Maya Extensions/ Documentation<br />
Failed to create asset directory at Assets/Maya Extensions/ Documentation</p>
<p>can&#8217;t downlaod from Asset Store</p>
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