<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Technical Art for Games</title>
	<atom:link href="http://adammechtley.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://adammechtley.com</link>
	<description>Tips, Tutorials, and Tools - by Adam Mechtley</description>
	<lastBuildDate>Fri, 03 May 2013 03:22:14 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>Comment on Root Motion Computer for Unity by how to lose belly fat fast</title>
		<link>http://adammechtley.com/2010/05/root-motion-computer-for-unity/comment-page-1/#comment-3478</link>
		<dc:creator>how to lose belly fat fast</dc:creator>
		<pubDate>Fri, 03 May 2013 03:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=786#comment-3478</guid>
		<description><![CDATA[What people call toning is actually a combination of building muscle with burning of fat.
Adding weight training to your fat loss regimen pushes your body to continue to burn calories (thus fat) long after your workouts are over.
Put on the belt and wear it while I was getting ready for work and then I could take it off and get ready and go on to work.


Stop by my weblog ... &lt;a href=&quot;%url%&quot; rel=&quot;nofollow&quot;&gt;how to lose belly fat fast&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>What people call toning is actually a combination of building muscle with burning of fat.<br />
Adding weight training to your fat loss regimen pushes your body to continue to burn calories (thus fat) long after your workouts are over.<br />
Put on the belt and wear it while I was getting ready for work and then I could take it off and get ready and go on to work.</p>
<p>Stop by my weblog &#8230; <a href="%url%" rel="nofollow">how to lose belly fat fast</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AM Tools 1.05 and Unity Maya Extensions! by adi</title>
		<link>http://adammechtley.com/2011/03/am-tools-1-05-and-unity-maya-extensions/comment-page-1/#comment-3449</link>
		<dc:creator>adi</dc:creator>
		<pubDate>Sat, 13 Apr 2013 11:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=958#comment-3449</guid>
		<description><![CDATA[hi,
 i am facing some prob  related to importing blendshape in unity.it would be great if you help to sort it out.
In my computer amTool is working fine in maya but when i open the file in unity after checking the blendshapeexport option i dont get any blendshape (script) in inspector though i have added the custom editor script in my project folder.two of the mesh seamless and index  map  is shown in the unity outliner but 
no script is attached ..please let me know if i am skiiping some step..]]></description>
		<content:encoded><![CDATA[<p>hi,<br />
 i am facing some prob  related to importing blendshape in unity.it would be great if you help to sort it out.<br />
In my computer amTool is working fine in maya but when i open the file in unity after checking the blendshapeexport option i dont get any blendshape (script) in inspector though i have added the custom editor script in my project folder.two of the mesh seamless and index  map  is shown in the unity outliner but<br />
no script is attached ..please let me know if i am skiiping some step..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AM Tools 1.05 and Unity Maya Extensions! by Zach</title>
		<link>http://adammechtley.com/2011/03/am-tools-1-05-and-unity-maya-extensions/comment-page-1/#comment-3208</link>
		<dc:creator>Zach</dc:creator>
		<pubDate>Thu, 21 Feb 2013 16:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=958#comment-3208</guid>
		<description><![CDATA[Hello,

  So I am working on a project in Unity for my job and I imported the maya extensions into my project and now on all the models that I import after the fact start moving away from the camera forever when i add weight to my animation layers.

Thank you for your time,

Zach]]></description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>  So I am working on a project in Unity for my job and I imported the maya extensions into my project and now on all the models that I import after the fact start moving away from the camera forever when i add weight to my animation layers.</p>
<p>Thank you for your time,</p>
<p>Zach</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity Biped 2.0 by cubic</title>
		<link>http://adammechtley.com/2012/11/unity-biped-2-0/comment-page-1/#comment-2887</link>
		<dc:creator>cubic</dc:creator>
		<pubDate>Thu, 27 Dec 2012 08:24:37 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=1214#comment-2887</guid>
		<description><![CDATA[Hi,
I bought your Unity Biped Tool. And so far I was unable to get it working. Maybe you have a kickstart. Could you supply the demo in the video, this would be helpful I guess.
Or a step by step workflow. I am not a designer or 3d artist so my understanding of character animation is limited. I tried to download various free biped rigged models from turbosquid or the asset store and none worked with the automatic setup. So wheter I am doing something really wrong (my Unity experience is 1 day, but I am a good coder and normally find my ways).
And you should be able to setup the topology of the rig manually as well. How do I go for that. I see the body part linker and a lot of red signs as the auto linker was unable to find things. I press the small button to the right side and then?
Any help appreciated for that price a demo file would be greatly appreciated.
best,
Robert]]></description>
		<content:encoded><![CDATA[<p>Hi,<br />
I bought your Unity Biped Tool. And so far I was unable to get it working. Maybe you have a kickstart. Could you supply the demo in the video, this would be helpful I guess.<br />
Or a step by step workflow. I am not a designer or 3d artist so my understanding of character animation is limited. I tried to download various free biped rigged models from turbosquid or the asset store and none worked with the automatic setup. So wheter I am doing something really wrong (my Unity experience is 1 day, but I am a good coder and normally find my ways).<br />
And you should be able to setup the topology of the rig manually as well. How do I go for that. I see the body part linker and a lot of red signs as the auto linker was unable to find things. I press the small button to the right side and then?<br />
Any help appreciated for that price a demo file would be greatly appreciated.<br />
best,<br />
Robert</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Null Components and You by Adam</title>
		<link>http://adammechtley.com/2012/11/null-components-and-you/comment-page-1/#comment-2183</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 27 Nov 2012 21:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://adammechtley.com/?p=1220#comment-2183</guid>
		<description><![CDATA[Thanks for sharing!]]></description>
		<content:encoded><![CDATA[<p>Thanks for sharing!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
