I posted this over on our companion web site for the book, but figured it couldn’t hurt to cross post here for anyone who doesn’t regularly visit the book site. Seth, Kristine, and I will all be doing poster sessions related to Maya/Python stuff. If you happen to make it out to GDC please stop by and say hi!
In keeping with my lack of information about when our book will be available, it turns out Amazon has actually had the Kindle version available for about a week, and the hardcover will be available in a couple of days! Thanks to a diligent reader, Nicholas Breslow, I was made aware of this fact today, so I’ve opened up the book’s companion web site today as well.
Thanks in advance for anyone who checks it out, and do please contact me with any errors you find so I can note them (as well as any second opinions). It was quite the affair to get it wrapped up, and I’m sure plenty of things slipped through the cracks.
I’ve been pretty silent lately, but I’ve also been busy! In addition to getting our place ready for our first baby (!), I’ve been wrapping up stuff on the Maya Python book. I’m happy to report the proofs have been well under way, and it will be going to print soon. Our official sale date is at the end of November. I hope some of you out there find it helpful!
With baby due any day, I am frantically trying to tie up a few loose ends, and so made time to put together an update for my Biped Editor on the Unity Asset Store. The main new feature I added is some simple mechanisms to help characters intelligently get up from ragdoll (a request I’ve gotten from quite a few customers). I haven’t had a huge number of test cases, so do please let me know if you have any issues so I can get it fixed! (Note also I will be increasing the tool’s price, so buy it now while it’s cheap and get the free upgrade as soon as it hits!)
On account of getting the flu at GDC, and then having to catch up on all of my work that wasn’t getting done, I’ve been a little behind, but I wanted to make sure I got up a write-up for my main conference presentation from GDC this year.
Continue reading An Automated Pipeline for Generating Run-Time Rigs
My Unity Maya Extensions are now live in the Unity Asset Store, so you can also download them directly from within Unity. Please note that the license was slightly modified to comply with their requirements (instead of MIT, it’s a modified version of the FreeBSD license, which hopefully should make no difference for anyone else).