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	<title>Technical Art for Games &#187; Crane Wars</title>
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	<link>http://adammechtley.com</link>
	<description>Tips, Tutorials, and Tools - by Adam Mechtley</description>
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		<title>Maya Python &#8211; The Book</title>
		<link>http://adammechtley.com/2009/07/maya-python-the-book/</link>
		<comments>http://adammechtley.com/2009/07/maya-python-the-book/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 21:57:47 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General Interest]]></category>
		<category><![CDATA[Maya Python]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[Crane Wars]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[touch KO]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.adammechtley.com/?p=435</guid>
		<description><![CDATA[Well we have finally wrapped up development on Touch KO! The last few weeks have been hectic as we had some last-minute requirements sort of indirectly imposed on us by Apple, but everything is wrapped up and sent off to Chillingo. One of my next projects is a book on the Maya Python API for [...]]]></description>
			<content:encoded><![CDATA[<p>Well we have finally wrapped up development on Touch KO! The last few weeks have been hectic as we had some last-minute requirements sort of indirectly imposed on us by Apple, but everything is wrapped up and sent off to Chillingo.</p>
<p>One of my next projects is a book on the Maya Python API for Morgan Kaufmann (publisher of David Gould&#8217;s Complete Maya Programming texts). <a title="Ryan Trowbridge's blog about Maya Python" href="http://rtrowbridge.com/blog">Ryan Trowbridge</a> and I will be working on this together over the next year, so it is sure to be fun and exciting. We have a pretty comprehensive plan for what the book will cover, but please do feel free to contact either of us if there are specific things you would like to see!</p>
<p>In other news, <a href="http://blurst.com/crane-wars/play" title="Play Crane Wars free on blurst.com!">Crane Wars</a>, the newest <a title="Play free quirky web games at blurst.com!" href="http://blurst.com">Blurst</a> game, was released a couple weeks ago. Among other things, I focused primarily on the characters in it. I did <a title="Facial rigs in Crane Wars" href="../../../2009/05/crane-wars/">a post awhile ago that showed the facial rigs</a> I created for them. Go play it now!</p>
<p><a href="http://blurst.com/crane-wars/play" title="Play Crane Wars free on blurst.com!"><img class="screenshot" src="http://adammechtley.com/images/portfolio/cw_logo.jpg" alt="Crane Wars logo"/></a></p>
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		<slash:comments>6</slash:comments>
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		<title>Crane Wars!</title>
		<link>http://adammechtley.com/2009/05/crane-wars/</link>
		<comments>http://adammechtley.com/2009/05/crane-wars/#comments</comments>
		<pubDate>Thu, 21 May 2009 03:43:51 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Crane Wars]]></category>
		<category><![CDATA[Facial Animation]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.adammechtley.com/?p=411</guid>
		<description><![CDATA[OK so I have been super busy lately, as evidenced by the frequency of posts since GDC. Sorry world! Touch KO is wrapping up in a matter of weeks, as is our new Blurst game, Crane Wars. Ben did a little walk through today to show the internets what we&#8217;ve been doing. Around 2:00 to [...]]]></description>
			<content:encoded><![CDATA[<p>OK so I have been super busy lately, as evidenced by the frequency of posts since GDC. Sorry world! Touch KO is wrapping up in a matter of weeks, as is our new <a title="Play a new free game every 8 weeks at blurst.com" href="http://blurst.com">Blurst</a> game, Crane Wars. <a title="The art of Ben Ruiz" href="http://benruiz.net/">Ben</a> did a little walk through today to show the internets what we&#8217;ve been doing. Around 2:00 to 7:00 I show a face rig I did up Monday for one of the characters. It is entirely bone-based. Take a look!</p>
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