Posts Tagged ‘iPhone’

Touch KO Gets a Facelift

Monday, June 1st, 2009

We’re coming down the home stretch right now with Touch KO as well as with Crane Wars. Have you ever crunched on games? Not fun. Now try crunching on two games simultaneously. OK well me crunching on my two games at once is probably still not as bad as crunching on one game for E3 at a company like Sony or Activision (you guys know who you are and have my deepest sympathies).

Anyhow, we hooked up with Michael Heald, the awesome graphic designer who did the Blurst website, to have him take a pass at the graphic design elements in Touch KO. He has done a marvelous job and we have started getting some of his work into the game. Just a couple more weeks now and we should be ready to submit! Here are a couple of new shots to share!

New Touch KO logo!
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Chillingo Publishing Touch KO

Monday, March 30th, 2009

I have been out of commission for awhile, working on some new Blurst projects and gearing up for GDC. Now that I am back and a little more in the clear, I can get back to posting.

Touch KO Press Release

For any of you who may not have been keeping an eye on some of the mobile sites, a press release went out last Wednesday that Chillingo will be publishing Touch KO. As part of the press release, I also put this new trailer out. Check it out!

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Touch KO Progress

Saturday, March 7th, 2009

While we have been finishing up Blush at Flashbang, I have still been working on boxing when I have been able. Now that Blush is done, I wanted to post up another update, so I just wrapped up a new video today showing some more progress. I have been working on adding a front-end menu with a career mode that includes stat tracking, character customization, and more. Also, my brother, Matt, has jumped on to develop the opponent AI.

As a final (important) note, the game now has a name: Touch KO! Everyone out there thought Flashbang people came up with game names using a dartboard. In actuality Brandon Boyer, who covered the game last time I put up a video, called the game Touch KO, so that is what I am calling it now too. Thanks for the unwitting suggestion!

More Boxing Work

Friday, February 6th, 2009

I had a chance to work a bit on the environment for boxing today and thought I would share some screen captures of the progress. In other news we are going to LA this weekend for the Flower launch party! I think Flower looks great and I can’t wait!


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iPhone Boxing

Monday, February 2nd, 2009

At the Unite Conference last year I started working on a hobby project: a boxing game for the iPhone. I have basically just had weekends to work on it (minus the time spent on working on video tutorials and free plugins) so it has taken a little while. At any rate, I have enough done now to post up a short preview video. I am hoping to have enough done with the game to do a release of some kind within the next couple months, so keep your eyes peeled!