Posts Tagged ‘iPhone’

Chillingo Publishing Touch KO

Monday, March 30th, 2009

I have been out of commission for awhile, working on some new Blurst projects and gearing up for GDC. Now that I am back and a little more in the clear, I can get back to posting.

Touch KO Press Release

For any of you who may not have been keeping an eye on some of the mobile sites, a press release went out last Wednesday that Chillingo will be publishing Touch KO. As part of the press release, I also put this new trailer out. Check it out!

(more…)

Touch KO Progress

Saturday, March 7th, 2009

While we have been finishing up Blush at Flashbang, I have still been working on boxing when I have been able. Now that Blush is done, I wanted to post up another update, so I just wrapped up a new video today showing some more progress. I have been working on adding a front-end menu with a career mode that includes stat tracking, character customization, and more. Also, my brother, Matt, has jumped on to develop the opponent AI.

As a final (important) note, the game now has a name: Touch KO! Everyone out there thought Flashbang people came up with game names using a dartboard. In actuality Brandon Boyer, who covered the game last time I put up a video, called the game Touch KO, so that is what I am calling it now too. Thanks for the unwitting suggestion!

More Boxing Work

Friday, February 6th, 2009

I had a chance to work a bit on the environment for boxing today and thought I would share some screen captures of the progress. In other news we are going to LA this weekend for the Flower launch party! I think Flower looks great and I can’t wait!


(more…)

iPhone Boxing

Monday, February 2nd, 2009

At the Unite Conference last year I started working on a hobby project: a boxing game for the iPhone. I have basically just had weekends to work on it (minus the time spent on working on video tutorials and free plugins) so it has taken a little while. At any rate, I have enough done now to post up a short preview video. I am hoping to have enough done with the game to do a release of some kind within the next couple months, so keep your eyes peeled!

The New Tools Are Here!

Sunday, January 11th, 2009

Because making good videos takes a bit of time, I have fallen a bit behind on the next rigging ones I have lined up. However, because all of the technology I explain in the videos already exists, I decided to go ahead and put it up for download! What this means is although you cannot yet see the videos where I explain how and why I made these tools the way I did, you are free to go ahead and download them and try them out.

There are a variety of different ones up there, but in particular I would like to point you to the shoulder constraint node I made in Python. This is my first Python plugin so I would really appreciate any feedback you have while using it. Please note the MEL Scripts and the example file that I have included in the ZIP as well, as these should greatly assist in using the new plugin.

In other news, !Rebolt! finally made it through Apple’s mysterious approval process. Go ahead and buy it!