Posts Tagged ‘Rebolt’

The New Tools Are Here!

Sunday, January 11th, 2009

Because making good videos takes a bit of time, I have fallen a bit behind on the next rigging ones I have lined up. However, because all of the technology I explain in the videos already exists, I decided to go ahead and put it up for download! What this means is although you cannot yet see the videos where I explain how and why I made these tools the way I did, you are free to go ahead and download them and try them out.

There are a variety of different ones up there, but in particular I would like to point you to the shoulder constraint node I made in Python. This is my first Python plugin so I would really appreciate any feedback you have while using it. Please note the MEL Scripts and the example file that I have included in the ZIP as well, as these should greatly assist in using the new plugin.

In other news, !Rebolt! finally made it through Apple’s mysterious approval process. Go ahead and buy it!

The Distant Future…

Monday, December 8th, 2008

!Rebolt! is going to be wrapped up and submitted to the App Store within the next couple of days. I made up a launch trailer for it today to show off some of the different gameplay elements. With this done, I’ll be working on some more projects of my own this month, so hopefully I’ll have a chance to share them. Enjoy!

!Rebolt!

Monday, October 13th, 2008

Alright well we have finally settled on a title for our iPhone game, which will now be known as !Rebolt! Matt put out a new piece of footage showcasing some weapon effects. We should be mostly wrapping the game up this week and plan to release it soon after the Unite conference.

Robots!

Monday, October 6th, 2008

I have recently entered into the wonderful world of iPhone development. Although it is fun to use some interesting visual tricks on such a limited platform, I have been surprised by its 3D capabilities. My brother, Matt, and I started developing a new iPhone game last weekend for TIGJam 2008. For lack of a better title, I am calling it Robots! right now. Here is some video capture of what we managed during TIGJAM.