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	<title>Technical Art for Games &#187; Tutorial</title>
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	<link>http://adammechtley.com</link>
	<description>Tips, Tutorials, and Tools - by Adam Mechtley</description>
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		<title>Root Motion Computer for Unity</title>
		<link>http://adammechtley.com/2010/05/root-motion-computer-for-unity/</link>
		<comments>http://adammechtley.com/2010/05/root-motion-computer-for-unity/#comments</comments>
		<pubDate>Wed, 26 May 2010 16:45:22 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[General Interest]]></category>
		<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://adammechtley.com/?p=786</guid>
		<description><![CDATA[I recently finished up a new component for Unity as part of a contract job with Mixamo. For those of you who are unaware, Mixamo provides an online motion capture download and retargeting service powered by HumanIK. It lets you use sliders to creatively adjust a piece of motion capture data and then automatically retarget [...]]]></description>
			<content:encoded><![CDATA[<p>I recently finished up a new component for Unity as part of a contract job with <a title="Mixamo: Character animation in seconds" href="http://mixamo.com">Mixamo</a>. For those of you who are unaware, Mixamo provides an online motion capture download and retargeting service powered by HumanIK. It lets you use sliders to creatively adjust a piece of motion capture data and then automatically retarget it onto your own hierarchy and download it for use in your game. It&#8217;s really slick and pretty affordable, so it&#8217;s definitely worth checking out, particularly for any indie developers out there.</p>
<p>At any rate, the component that I created is designed to let animation data, rather than procedural velocity values, drive a character&#8217;s motion in space. The component sits on top of Unity&#8217;s animation API to let you simply play, crossfade, and blend animations using any of the existing API methods, and the computer takes care of everything else after the fact. The way it works is by tracking the position and rotation of the pelvis in the space of the character&#8217;s root node for each active AnimationState and then backward applying this motion to the root node itself and snapping the pelvis back into its position hovering over the root. Since the source code is all available in the project, I won&#8217;t belabor the details too much here, but you can certainly ask me if you have any questions. (The one thing perhaps worth mentioning, as an addendum to the video, is that the pelvis forward axis is not strictly necessary for computing output: only for displaying debug information. For computation, the character&#8217;s rotation is determined using the pelvis right axis.)</p>
<p>You can <a title="Download free Unity project with Root Motion Computer component and motion-captured animations" href="http://content.mixamo.com/mixamo_animationdrivenplayablecharacter.zip">download an example project from Mixamo</a> that contains the component as well as a sample character with some animations. Because the <a title="Root Motion Computer tutorial" href="http://www.mixamo.com/c/tutorials#unity2">tutorial video on the Mixamo website</a> is compressed pretty substantially, I have also uploaded a copy to my Vimeo account in case you would like to watch it in full HD resolution.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>New Section for Unity Tutorials</title>
		<link>http://adammechtley.com/2010/04/new-section-for-unity-tutorials/</link>
		<comments>http://adammechtley.com/2010/04/new-section-for-unity-tutorials/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 01:26:42 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[General Interest]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://adammechtley.com/?p=717</guid>
		<description><![CDATA[Among other things, I&#8217;ve been developing some new tutorial videos for a friend (and former instructor) of mine who teaches in LA. He&#8217;s been spinning up a program focused on iPhone development using Unity, so I&#8217;ve started to put together some introductory Unity videos for him to share with his art students. As such, I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>Among other things, I&#8217;ve been developing some new tutorial videos for a friend (and former instructor) of mine who teaches in LA. He&#8217;s been spinning up a program focused on iPhone development using Unity, so I&#8217;ve started to put together some introductory Unity videos for him to share with his art students. As such, I&#8217;ve added a <a title="Free Unity video tutorials for artists" href="../../../tutorials/unity/">tutorials section for Unity</a>, which currently features a video on basics. As you can see from visiting the section, I have a few more lined up in the short term, so it will be growing over time. Let me know if there&#8217;s anything specific you might like to see in the future.</p>
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		<slash:comments>0</slash:comments>
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		<title>New Video Tutorial</title>
		<link>http://adammechtley.com/2009/01/new-video-tutorial-2/</link>
		<comments>http://adammechtley.com/2009/01/new-video-tutorial-2/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 15:26:12 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Rigging]]></category>
		<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.adammechtley.com/?p=337</guid>
		<description><![CDATA[I have completed my second rigging video tutorial. This one focuses on how to rig a twist structure in a forearm that is easily portable into game code, does not interfere with IK, and is not affected by Gimbal locking on the hand.]]></description>
			<content:encoded><![CDATA[<p>I have completed my <a href="../../../tutorials/rigging/forearm-twist/">second rigging video tutorial</a>. This one focuses on how to rig a twist structure in a forearm that is easily portable into game code, does not interfere with IK, and is not affected by Gimbal locking on the hand.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>New Video Tutorial</title>
		<link>http://adammechtley.com/2008/12/new-video-tutorial/</link>
		<comments>http://adammechtley.com/2008/12/new-video-tutorial/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 03:13:21 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MEL]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[Minotaur China Shop]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.adammechtley.com/?p=239</guid>
		<description><![CDATA[I have a bit more time to start fleshing out the site better and I have posted a new rigging video tutorial and added an additional page where you can currently download free Maya tools. Keep your eyes peeled over the holidays, as I should have some time to add more new content. In other [...]]]></description>
			<content:encoded><![CDATA[<p>I have a bit more time to start fleshing out the site better and I have posted a <a href="../../../tutorials/rigging/aim-constraints/">new rigging video tutorial</a> and added an additional page where you can currently <a title="Free Maya Tools - MEL Scripts, Python Scripts, Python Nodes" href="../../../tools/maya/">download free Maya tools</a>. Keep your eyes peeled over the holidays, as I should have some time to add more new content.</p>
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<p>In other news, <a title="Play Minotaur China Shop" href="http://blurst.com/minotaur-china-shop/play" target="_blank">Minotaur China Shop</a> has been released! Go give it a shot if you haven&#8217;t checked it out yet!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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