OK so I have been super busy lately, as evidenced by the frequency of posts since GDC. Sorry world! Touch KO is wrapping up in a matter of weeks, as is our new Blurst game, Crane Wars. Ben did a little walk through today to show the internets what we’ve been doing. Around 2:00 to 7:00 I show a face rig I did up Monday for one of the characters. It is entirely bone-based. Take a look!
Posts Tagged ‘Unity’
Crane Wars!
Wednesday, May 20th, 2009Chillingo Publishing Touch KO
Monday, March 30th, 2009I have been out of commission for awhile, working on some new Blurst projects and gearing up for GDC. Now that I am back and a little more in the clear, I can get back to posting.

For any of you who may not have been keeping an eye on some of the mobile sites, a press release went out last Wednesday that Chillingo will be publishing Touch KO. As part of the press release, I also put this new trailer out. Check it out!
Touch KO Progress
Saturday, March 7th, 2009While we have been finishing up Blush at Flashbang, I have still been working on boxing when I have been able. Now that Blush is done, I wanted to post up another update, so I just wrapped up a new video today showing some more progress. I have been working on adding a front-end menu with a career mode that includes stat tracking, character customization, and more. Also, my brother, Matt, has jumped on to develop the opponent AI.
As a final (important) note, the game now has a name: Touch KO! Everyone out there thought Flashbang people came up with game names using a dartboard. In actuality Brandon Boyer, who covered the game last time I put up a video, called the game Touch KO, so that is what I am calling it now too. Thanks for the unwitting suggestion!
Blush is Out!
Tuesday, March 3rd, 2009I have been pretty quiet for awhile, as things have become busier leading up to GDC. In addition to working on some things for that, and a lot of Touch KO work going on (I should have a new video or some screens soon), we have been wrapping up our first game of 2009 at Flashbang. It is called Blush and is also the first game that we completed in a true 8-week cycle (meaning 8 weeks of calendar time rather than just production time).
At any rate, you can play Blush free on Blurst, so give it a whirl. Please note that we have had some compatibility with DirectX 10, so you could have issues if you are running Windows Vista with an nVidia 8x series card. We finally managed to put together a machine here at the office that can reproduce the problem, so there should be a fix soon. If you see a blank screen when the game starts up though, try pressing Q to drop into medium quality and it should work. If you have any problems, please let me know here or post a comment on the Blurst blog.
