Unity
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Components
| File | Description |
|---|---|
|
Aim Constraint Date: 2010.02.19 Version: 1.0 |
A component intended to replicate the behavior of an aim constraint in Maya. Allows the user to specify a target object, arbitrary aim and up axes, an optional world up object, and a world up-vector. |
|
Look Rotation Constraint Date: 2010.02.19 Version: 1.0 |
A component intended to build an object’s rotation by specifying arbitrary aim and up axes, an optional world forward object, a world forward-vector, an optional world up object, and a world up-vector. |
|
Root Motion Computer (External Link) Date: 2010.05.24 Version: 1.0 |
A component that allows forward motion in animation data to drive a character’s movement in space. Intended to be used in conjunction with forward-moving animations as an alternative to in-place animations and hard-coded velocity values. (RootMotionComputer.cs is located in the Plugins directory of the externally linked Unity project. Please see my tutorial video for more information. Created for Mixamo.) |









